Alterations in functional networks during cue-reactivity in Internet gaming disorder

J Behav Addict. 2019 Jun 1;8(2):277-287. doi: 10.1556/2006.8.2019.25. Epub 2019 May 31.

Abstract

Background: Cue-induced brain reactivity has been suggested to be a fundamental and important mechanism explaining the development, maintenance, and relapse of addiction, including Internet gaming disorder (IGD). Altered activity in addiction-related brain regions has been found during cue-reactivity in IGD using functional magnetic resonance imaging (fMRI), but less is known regarding the alterations of coordinated whole brain activity patterns in IGD.

Methods: To investigate the activity of temporally coherent, large-scale functional brain networks (FNs) during cue-reactivity in IGD, independent component analysis was applied to fMRI data from 29 male subjects with IGD and 23 matched healthy controls (HC) performing a cue-reactivity task involving Internet gaming stimuli (i.e., game cues) and general Internet surfing-related stimuli (i.e., control cues).

Results: Four FNs were identified that were related to the response to game cues relative to control cues and that showed altered engagement/disengagement in IGD compared with HC. These FNs included temporo-occipital and temporo-insula networks associated with sensory processing, a frontoparietal network involved in memory and executive functioning, and a dorsal-limbic network implicated in reward and motivation processing. Within IGD, game versus control engagement of the temporo-occipital and frontoparietal networks were positively correlated with IGD severity. Similarly, disengagement of temporo-insula network was negatively correlated with higher game-craving.

Discussion: These findings are consistent with altered cue-reactivity brain regions reported in substance-related addictions, providing evidence that IGD may represent a type of addiction. The identification of the networks might shed light on the mechanisms of the cue-induced craving and addictive Internet gaming behaviors.

Keywords: ICA; Internet gaming disorder; behavioral addiction; cue-reactivity; fMRI; functional brain networks.

MeSH terms

  • Adult
  • Behavior, Addictive / diagnostic imaging
  • Behavior, Addictive / physiopathology*
  • Brain / diagnostic imaging*
  • Brain / physiopathology*
  • Brain Mapping / methods
  • Cues*
  • Humans
  • Internet
  • Magnetic Resonance Imaging / methods*
  • Male
  • Video Games / psychology*
  • Young Adult