Gaming Disorder and Computer-Mediated Communication in Children and Adolescents with Autism Spectrum Disorder

Z Kinder Jugendpsychiatr Psychother. 2020;48(2):113-122. doi: 10.1024/1422-4917/a000674. Epub 2019 May 27.

Abstract

Background: This study investigates how children and adolescents with autism spectrum disorder (ASD) make use of computer gaming and computer-mediated communication (CMC) in comparison to their nonautistic peers. Method: Parents filled out a standardized questionnaire on media use, gaming disorder (GD), and CMC. Sixty-two boys with a diagnosis of ASD aged 4 to 17 years (mean = 11.5; SD = 3.2) were compared to 31 healthy control boys (mean = 11.5; SD = 3.7). Results: Children and adolescents with ASD used CMC less frequently than their nonautistic peers but played video games for longer times than the controls. They preferred playing alone rather than in company of others and less frequently in multiplayer mode. Levels of GD symptoms were higher in boys with ASD. Conclusions: Children and adolescents with ASD seem to be an especially vulnerable subpopulation for GD. For them, the gaming situation (alone and in single-player mode) and CMC behavior seem to correspond to social patterns in real life. Our findings also provide support for the inclusion of offline gaming in the GD definition.

Keywords: Autismus-Spektrum-Störung; Computerspielabhängigkeit; Internetbasierte Kommunikation; Jugendliche; Kinder; adolescents; autism spectrum disorder; children; computer-mediated communication; gaming disorder.

MeSH terms

  • Adolescent
  • Autism Spectrum Disorder / psychology*
  • Case-Control Studies
  • Child
  • Child, Preschool
  • Communication*
  • Humans
  • Internet*
  • Male
  • Parents
  • Peer Group
  • Video Games / psychology*