Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation

IEEE Comput Graph Appl. 2019 Jan-Feb;39(1):64-70. doi: 10.1109/MCG.2018.2875630.

Abstract

Virtual reality (VR) applications meet fundamental principles of rehabilitation: intensity, task oriented training, biofeedback, environments rich in stimuli, and motivation, all pivotal factors for the success of rehabilitation programs. This paper describes the development process of a set of VR minigames developed to increase the motivation of stroke patients while performing repetitive upper limb movements.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Aged
  • Female
  • Humans
  • Male
  • Middle Aged
  • Motivation / physiology*
  • Stroke Rehabilitation / methods*
  • Stroke Rehabilitation / psychology*
  • Telerehabilitation*
  • Video Games