Null Effects of Game Violence, Game Difficulty, and 2D:4D Digit Ratio on Aggressive Behavior

Psychol Sci. 2019 Apr;30(4):606-616. doi: 10.1177/0956797619829688. Epub 2019 Mar 7.

Abstract

Researchers have suggested that acute exposure to violent video games is a cause of aggressive behavior. We tested this hypothesis by using violent and nonviolent games that were closely matched, collecting a large sample, and using a single outcome. We randomly assigned 275 male undergraduates to play a first-person-shooter game modified to be either violent or less violent and hard or easy. After completing the game-play session, participants were provoked by a confederate and given an opportunity to behave aggressively. Neither game violence nor game difficulty predicted aggressive behavior. Incidentally, we found that 2D:4D digit ratio, thought to index prenatal testosterone exposure, did not predict aggressive behavior. Results do not support acute violent-game exposure and low 2D:4D ratio as causes of aggressive behavior.

Keywords: Bayesian analysis; aggressive behavior; digit ratio; open data; open materials; violent video games.

MeSH terms

  • Adolescent
  • Aggression*
  • Bayes Theorem
  • Exposure to Violence / psychology*
  • Fingers / anatomy & histology*
  • Humans
  • Linear Models
  • Male
  • Students
  • Video Games / adverse effects*
  • Young Adult