["Discovering Pathology", a serious game dedicated to the discovery of pathology for medical students]

Ann Pathol. 2019 Apr;39(2):151-157. doi: 10.1016/j.annpat.2018.12.002. Epub 2019 Jan 28.
[Article in French]

Abstract

The serious game is a digital concept whose intention is to combine serious aspects with the playful springs of video games. Educational, learning and communication tool's, their production has been growing steadily since the 2000s. France has become the world's second largest producer of serious games, behind the United States of America. Gradually essential in health care, they invite themselves to universities to support medical and paramedical education. We aim to create a serious game designed to introduce anatomy and pathological cytology to medical students. The project is taking place in the University of Franche-Comté and the University Hospital of Besançon. The themes addressed refer to the program of French Pathologists College's. The game structure's makes to follow the progress of a sample within a laboratory and relies on the combined use of macroscopic images and digitized slides to build a diagnosis. By using computer support for video games, this type of teaching tool aims to challenge students and increase their motivation. This non-profit pilot game will be accessible to students of the University of Franche-Comté, on the internet, in January 2019. Developed in French and English, it will then be made available to other universities wishing to use this type of educational tool.

Keywords: Diagnosis; Diagnostic; Internet; Medical education; Motivation; Médecine; Pathologie; Pathology; Pédagogie; Serious game; Teaching.

Publication types

  • Review

MeSH terms

  • Education, Medical, Undergraduate / methods*
  • France
  • Pathology / education*
  • Video Games*