Strategies to customize responsible gambling messages: a review and focus group study

BMC Public Health. 2018 Dec 17;18(1):1381. doi: 10.1186/s12889-018-6281-0.

Abstract

Background: Responsible gambling messages are widely used as a tool to enable informed choice and encourage appropriate gambling behavior. It is generally accepted that gamblers have different levels of risk of developing gambling problems and require various harm minimization tools and resources. Therefore, it is reasonable to expect that responsible gambling messages should be customized and target specific groups of gamblers. This project aimed to understand hypothesized differences between cohorts of gamblers and receive qualitative feedback on archetypal targeted messages used to increase use of responsible gambling tools.

Methods: Focus groups were held to test messages for specific cohorts: young adults (18-24 years), seniors (60+ years), frequent gamblers (weekly), and gamblers of skill-based games (poker, sports betting).

Results: Cohorts exhibited different preferences and responses to message archetypes. Seniors preferred messages about limit setting, whilst young adults and frequent gamblers responded to messages about their own play and expertise. Skill game gamblers were interested in the odds of winning and their own outcomes over time. However, all groups agreed that using positive, non-judgmental language in messaging is important.

Conclusions: This research makes an important contribution to the field by demonstrating that the wording of message content will likely influence the effectiveness of such messages differentially across various groups of gamblers for engaging gamblers in harm reduction tools. Guidance is provided on themes that can be used by public health marketers.

Keywords: Customized messaging; Education; Harm minimization; Prevention messages; Problem gambling; Responsible gambling; Seniors; Targeting; Youth.

Publication types

  • Review

MeSH terms

  • Adolescent
  • Adult
  • Female
  • Focus Groups
  • Gambling / psychology*
  • Harm Reduction*
  • Humans
  • Male
  • Middle Aged
  • Persuasive Communication*
  • Young Adult