Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury - A qualitative study

PLoS One. 2018 Dec 14;13(12):e0209214. doi: 10.1371/journal.pone.0209214. eCollection 2018.

Abstract

Objectives: It is well known that physical activity levels for persons after stroke or acquired brain injuries do not reach existing recommendations. Walking training is highly important since the ability to walk is considered to be a meaningful occupation for most people, and is often reduced after a brain injury. This suggests a need to innovate stroke rehabilitation, so that forms of walking training that are user-friendly and enjoyable can be provided.

Method: An interview study was carried out with persons after stroke (n = 8), or acquired brain injury (n = 2) at a rehabilitation unit at Sahlgrenska University Hospital. We used a semi-structured interview guide to investigate experiences and thoughts about walking on a treadmill with non-immersive virtual reality feedback. The contents were analyzed through an inductive approach, using qualitative content analysis.

Results: The virtual reality experience was perceived as enjoyable, exciting, and challenging. Participants stressed that the visual and auditory feedback increased their motivation to walk on a treadmill. However, for some participants, the virtual reality experience was too challenging, and extreme tiredness or fatigue were reported after the walking session.

Conclusions: Participants' thoughts and experiences indicated that the Virtual Reality walking system could serve as a complement to more traditional forms of walking training. Early after a brain injury, virtual reality could be a way to train the ability to handle individually adapted multisensory input while walking. Obvious benefits were that participants perceived it as engaging and exciting.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Brain Injuries / psychology
  • Brain Injuries / rehabilitation*
  • Feedback
  • Female
  • Humans
  • Interviews as Topic
  • Male
  • Middle Aged
  • Motivation
  • Neurological Rehabilitation* / methods
  • Patient Satisfaction
  • Qualitative Research
  • Stroke / psychology
  • Therapy, Computer-Assisted* / methods
  • Virtual Reality*
  • Walking*

Grants and funding

This work was supported by: John and Brit Wennerström foundation for Neurological Research (A.D). The NorrbackaEugenia foundation, 808-12 (A.D). Rune and Ulla Amlövs foundation for Neurological Research (A.D). The Swedish Stroke association (A.D, K.T). Hjalmar Svensson foundation, HJSV2012056,HJSV 201354, HJSV20166034 (A.D). The Swedish Stroke Centre West (A.D, K.T). The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.