Time on task matters most in video game expertise

PLoS One. 2018 Oct 29;13(10):e0206555. doi: 10.1371/journal.pone.0206555. eCollection 2018.

Abstract

In this study, we investigated whether working memory capacity (WMC), personality characteristics (grit) and number of matches played (time on task) can predict performance score (matchmaking rating [MMR]) in experienced players of a popular video game called Dota 2. A questionnaire and four online-based cognitive tasks were used to gather the data, and structural equation modelling (SEM) was used to investigate the interrelationships between constructs. The results showed that time on task was the strongest predictor of MMR, and grit also significantly influenced performance. However, WMC did not play a substantial role in predicting performance while playing Dota 2. These results are discussed in relation to sample characteristics and the role of deliberate practice and skill acquisition within the domain of playing Dota 2. Further, we suggest that future research investigates the social aspects of attaining skill, the relationship between personality and performance, and the qualitative aspects of time spent on a task.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adolescent
  • Adult
  • Cognition
  • Female
  • Humans
  • Male
  • Memory, Short-Term
  • Personality
  • Psychomotor Performance
  • Surveys and Questionnaires
  • Time Factors
  • Video Games / psychology*
  • Young Adult

Grants and funding

The study was supported by the Knut and Alice Wallenberg Foundation (grant number: KAW 2014.0205) to Daniel Eriksson Sörman and by the Swedish Research Council (grant number:721-2014-2099) to Bert Jonsson. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.