The end of active video games and the consequences for rehabilitation
Physiother Res Int
.
2018 Oct;23(4):e1752.
doi: 10.1002/pri.1752.
Epub 2018 Sep 26.
Authors
Bruno Bonnechère
1
2
3
,
Lubos Omelina
2
3
,
Katarina Kostkova
2
3
,
Serge Van Sint Jan
1
,
Bart Jansen
2
3
Affiliations
1
Laboratory of Anatomy, Biomechanics and Organogenesis (LABO), Université Libre de Bruxelles, Brussels, Belgium.
2
Department of Electronics and Informatics - ETRO, Vrije Universiteit Brussel, Brussels, Belgium.
3
IMEC, Leuven, Belgium.
PMID:
30259613
DOI:
10.1002/pri.1752
No abstract available
Keywords:
rehabilitation; serious games; video games.
Publication types
Editorial
MeSH terms
Humans
Physical Therapy Modalities*
Video Games*