Representation of Women in Video Games: A Systematic Review of Literature in Consideration of Adult Female Wellbeing

Cyberpsychol Behav Soc Netw. 2018 Sep;21(9):535-541. doi: 10.1089/cyber.2017.0376. Epub 2018 Aug 22.

Abstract

This study aims to provide a comprehensive systematic review of the literature relating to the representation of women within video games in consideration of adult female wellbeing. The research question of the study assessed whether the representation of women in video games leads to female self-objectification and negative body image in adult women. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) review method was used; comprising a thorough keyword database search, followed by literature screening and data extraction. Adult women were the focus of the study, with video games as the study exposure. Only 2 of the 22 studies directly assessed female wellbeing in relation to video game play. Results showed that women do report self-objectification and low levels of self-efficacy, as a result of exposure to objectified female content within video games, compared with participants exposed to nonobjectified content. Male and female belief in real-life female competence was jeopardized after exposure to objectified content of women within video games. Results demonstrated that female characters within video games are unevenly represented compared with male characters, with female characters mostly shown as subordinate to the male hero of the game, objectified, and hypersexualized with disproportionate body parts. The review also uncovered the propensity for men exposed to objectified and sexualized female characters within video games to hold sexist attitudes toward women in a real-life setting, and being more lenient to accept cultural rape myths.

Keywords: female wellbeing; gender representations; hypersexualize; self-objectification; systematic review; video games.

Publication types

  • Review
  • Systematic Review

MeSH terms

  • Adult
  • Body Image
  • Culture
  • Dominance-Subordination
  • Female
  • Gender Identity
  • Humans
  • Male
  • Quality of Life / psychology*
  • Rape / psychology
  • Self Concept
  • Sexism
  • Sexuality
  • Social Values
  • Socialization
  • Video Games*
  • Women / psychology*