4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes

IEEE Comput Graph Appl. 2018 May;38(3):131-139. doi: 10.1109/MCG.2018.032421660.

Abstract

This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.