Digital Game-Based Learning: A Didactic Experience in the Pre-Degree Nursing Career

Stud Health Technol Inform. 2018:250:88.

Abstract

Nowadays we are faced with a society immersed in globalization and native technology, causing a great challenge in the university teaching staff. The gamification, as teaching-learning didactic methodology, gathers the characteristics that allow to motivate and achieve an active and significant learning. The objective of this work is to show the experience of the nursing career, which combines the learning based on games and the use of digital applications.

Keywords: Formative assessment; Game-based learning; Kahoot; Nursing.

MeSH terms

  • Education, Nursing*
  • Learning*
  • Mobile Applications*
  • Video Games*