An open randomized controlled study comparing an online text-based scenario and a serious game by Belgian and Swiss pharmacy students

Curr Pharm Teach Learn. 2018 Mar;10(3):267-276. doi: 10.1016/j.cptl.2017.11.002. Epub 2018 Jan 11.

Abstract

Introduction: To compare online learning tools, looped, branch serious game (SG) and linear text-based scenario (TBS), among a sample of Belgian and Swiss pharmacy students.

Methods: Open randomized controlled study. The lesson was based on the case of a benign cough in a healthy child. A randomized sample of 117 students: only the Swiss students had attended a previous lecture on coughs. Participation rate, pre- and post-experience Likert scales and students' clinical knowledge were measured.

Results: Our primary hypothesis was demonstrated: students favored the SG even if navigation was rated as more complex, and students who performed the SG better understood the aim of pharmacist triage in case of cough. The influence of the SG appeared to be linked to the presence of a previous lecture in the curriculum.

Discussion and conclusion: SG and TBS are effective to teach pharmacist triage. Higher SG complexity should be used to teach the aim of pharmacist triage in the case of a specific disease and could be an alternative to simulated patients. A simpler TBS does not require a previous lecture and a debriefing to be fully effective.

Keywords: Europe; Online training; Pharmacy education; Pharmacy students; Serious game; Virtual patient.

Publication types

  • Comparative Study
  • Randomized Controlled Trial
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Belgium
  • Consumer Behavior
  • Curriculum*
  • Education, Distance
  • Education, Pharmacy*
  • Female
  • Humans
  • Internet*
  • Male
  • Patient Simulation*
  • Pharmaceutical Services
  • Pharmacists
  • Problem-Based Learning / methods*
  • Students, Pharmacy*
  • Switzerland
  • Video Games*
  • Young Adult