Physical Activity and Sociodemographic Correlates of Adolescent Exergamers

J Adolesc Health. 2018 May;62(5):630-632. doi: 10.1016/j.jadohealth.2017.12.009.

Abstract

Purpose: Exergame use (or active video games that promote physical activity [PA]) has the potential to increase PA in youth, but there is a scarcity of information about PA of youth who are current exergamers. The current study examined PA behaviors in exergamers versus nonexergamers.

Methods: Adolescents (N = 2,793; mean age = 14.4 ± 2.0 years) participating in EAT 2010 (Eating and Activity in Teens) self-reported sociodemographic characteristics and exergaming and PA behavior. Height and weight were measured.

Results: Both male and female exergamers tended to be younger and black compared with nonexergamers (p < .001). Generally, exergamers did not report significantly more PA than nonexergamers, except for female exergamers who engaged in more vigorous PA than female nonexergamers (p < .01; 1.3 ± .05 h/wk vs. 1.6 ± .06 h/wk, respectively).

Conclusions: PA behavior in exergamers is similar to PA behavior in nonexergamers. However, when targeting vigorous PA, exergaming may be an innovative and appealing intervention strategy for adolescent girls.

Keywords: Active video games; Screen time; Sedentary behavior.

Publication types

  • Research Support, N.I.H., Extramural

MeSH terms

  • Adolescent
  • Body Weight
  • Exercise / physiology*
  • Female
  • Humans
  • Male
  • Self Report
  • Socioeconomic Factors*
  • Students / statistics & numerical data*
  • Surveys and Questionnaires
  • Video Games / statistics & numerical data*