Application of virtual environments in a multi-disciplinary day neurorehabilitation program to improve executive functioning using the Stroop task

NeuroRehabilitation. 2017;41(4):721-734. doi: 10.3233/NRE-172183.

Abstract

Background: Virtual reality (VR) technology has demonstrated usefulness in diagnosis, education, and training. Studies supporting use of VR as a therapeutic treatment in medical rehabilitation settings remain limited. This study examines the use of VR in a treatment capacity, and whether it can be effectively integrated into neurorehabilitation.

Objective: To determine whether immersive VR treatment interventions improve executive dysfunction in patients with brain injury and whether performance is stronger on a VR version of the Stroop than traditional Stroop formats.

Methods: 15 patients with brain injury admitted to day neurorehabilitation.

Outcome measures: reaction time, inhibition, and accuracy indices on VR Stroop; Automated Neuropsychological Assessment Metrics (ANAM) Stroop, Delis-Kaplan Executive Function System Stroop, Golden Stroop, and Woodcock-Johnson, 3rd Edition (WJ-III): Pair Cancellation.

Results: Participants demonstrated significantly reduced response time on the word-reading condition of VR Stroop and non-significantly reduced response time on the interference condition. Non-significant improvements in accuracy and inhibition were demonstrated on the color-naming condition of VR Stroop. Significantly improved accuracy under time pressure was found for the ANAM, after VR intervention.

Conclusion: Implementation of immersive VR interventions during neurorehabilitation is effective in improving specific executive functions and information processing speed in brain-injured patients during the subacute period.

Keywords: Brain injuries; executive function; inpatients; rehabilitation; treatment outcome; virtual reality exposure therapy.

MeSH terms

  • Executive Function / physiology*
  • Humans
  • Neurological Rehabilitation*
  • Stroop Test*
  • Virtual Reality*