Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control

IEEE Comput Graph Appl. 2017 Nov-Dec;37(6):28-39. doi: 10.1109/MCG.2017.4031066.

Abstract

The proposed physics-based approach can generate stable and robust full-body animation of various gaits under different gravitational conditions. As input, this method takes motion-captured human motions in the Earth's gravity and builds an inverted-pendulum on cart (IPC) control model, which is analyzed using the motion-captured data. The authors use a pre-estimation model based on the Froude number to predict the desired velocity and stride frequency of a character model in hypogravity and then generate full-body animation using a pendulum trajectory generator, motion planner, and tracking.

Publication types

  • Research Support, Non-U.S. Gov't