Gait parameters are differently affected by concurrent smartphone-based activities with scaled levels of cognitive effort

PLoS One. 2017 Oct 12;12(10):e0185825. doi: 10.1371/journal.pone.0185825. eCollection 2017.

Abstract

The widespread and pervasive use of smartphones for sending messages, calling, and entertainment purposes, mainly among young adults, is often accompanied by the concurrent execution of other tasks. Recent studies have analyzed how texting, reading or calling while walking-in some specific conditions-might significantly influence gait parameters. The aim of this study is to examine the effect of different smartphone activities on walking, evaluating the variations of several gait parameters. 10 young healthy students (all smartphone proficient users) were instructed to text chat (with two different levels of cognitive load), call, surf on a social network or play with a math game while walking in a real-life outdoor setting. Each of these activities is characterized by a different cognitive load. Using an inertial measurement unit on the lower trunk, spatio-temporal gait parameters, together with regularity, symmetry and smoothness parameters, were extracted and grouped for comparison among normal walking and different dual task demands. An overall significant effect of task type on the aforementioned parameters group was observed. The alterations in gait parameters vary as a function of cognitive effort. In particular, stride frequency, step length and gait speed show a decrement, while step time increases as a function of cognitive effort. Smoothness, regularity and symmetry parameters are significantly altered for specific dual task conditions, mainly along the mediolateral direction. These results may lead to a better understanding of the possible risks related to walking and concurrent smartphone use.

Publication types

  • Clinical Trial

MeSH terms

  • Adult
  • Cognition / physiology*
  • Female
  • Gait / physiology*
  • Humans
  • Male
  • Mobile Applications*
  • Smartphone*
  • Text Messaging
  • Video Games
  • Walking / physiology*

Grants and funding

The work was funded in part by University and Department funds comprehensively dedicated to research activities.