Exergaming for Individuals with Spinal Cord Injury: A Pilot Study

Games Health J. 2017 Oct;6(5):279-289. doi: 10.1089/g4h.2017.0028. Epub 2017 Oct 2.

Abstract

Objective: Commercially available exergames that are for wheelchair-bound individuals with spinal cord injury (SCI) are scarce. This study sought to identify exergames for individuals with SCI that are "dose-potent" for health benefits.

Materials and methods: Six participants with SCI were recruited for a pilot study to investigate the exercise intensity of selected exergames (Move Tennis, Move Boxing, and Move Gladiator Duel) for the potential to improve health. Issues relating to exergaming for individuals with SCI were identified, and a Move Kayaking exergame was conceived using relevant design processes in an iterative manner. These processes included the following: participant needs and requirements, system requirements (hardware), system architecture (physical and operational views), and integration and verification of the finished system. Emphasis was given to operational and physical designs of the Move Kayaking exergame.

Results: Move Boxing, Move Gladiator Duel, and Move Kayaking achieved moderate intensity exercise, while Move Tennis only achieved exercise of low intensity based on participants' metabolic equivalent. However, all four exergames achieved at least moderate intensity based on individuals' ratings of perceived exertion (RPE).

Conclusion: The intensity classification while playing Move Boxing, Move Tennis, Move Gladiator Duel, and Move Kayaking, using RPE, reported adequate exercise intensities prescribed by exercise guidelines.

Keywords: Exercise; Health; Metabolic intensity; Physical activity; Videogames.

MeSH terms

  • Adult
  • Exercise / psychology*
  • Female
  • Heart Rate
  • Humans
  • Male
  • Middle Aged
  • Pilot Projects
  • Spinal Cord Injuries / psychology
  • Spinal Cord Injuries / therapy*
  • User-Computer Interface
  • Video Games / psychology*