Cognitive Cost of Using Augmented Reality Displays

IEEE Trans Vis Comput Graph. 2017 Nov;23(11):2378-2388. doi: 10.1109/TVCG.2017.2735098. Epub 2017 Aug 10.

Abstract

This paper presents the results of two cognitive load studies comparing three augmented reality display technologies: spatial augmented reality, the optical see-through Microsoft HoloLens, and the video see-through Samsung Gear VR. In particular, the two experiments focused on isolating the cognitive load cost of receiving instructions for a button-pressing procedural task. The studies employed a self-assessment cognitive load methodology, as well as an additional dual-task cognitive load methodology. The results showed that spatial augmented reality led to increased performance and reduced cognitive load. Additionally, it was discovered that a limited field of view can introduce increased cognitive load requirements. The findings suggest that some of the inherent restrictions of head-mounted displays materialize as increased user cognitive load.

MeSH terms

  • Adult
  • Cognition / physiology*
  • Computer Graphics
  • Equipment Design
  • Female
  • Humans
  • Male
  • Middle Aged
  • Reaction Time / physiology
  • User-Computer Interface*
  • Virtual Reality*
  • Young Adult