Sociocultural Influence on Obesity and Lifestyle in Children: A Study of Daily Activities, Leisure Time Behavior, Motor Skills, and Weight Status

Obes Facts. 2017;10(3):168-178. doi: 10.1159/000464105. Epub 2017 May 20.

Abstract

Background: Juvenile overweight is increasing, and effective preventive measures are needed. After years of arbitrarily assigning these measures disregarding socioeconomic and/or cultural differences, it has become necessary to tailor interventions more specific to these target groups. Providing data for such an intervention is the objective of this study.

Methods: Influencing variables on children's weight status, motor skills and lifestyle have been analyzed among 997 first graders (53.2% male) involved in the Children's Health InterventionaL Trial (CHILT).

Results: Median age was 6.9 years; 7.3% were obese, 8.8% were overweight. Children with low socioeconomic status (SES) were more likely to be obese (p = 0.029). Low SES (p ˂ 0.001), migration background (p = 0.001) and low sports activity levels (p = 0.007) contributed most to an increased consumption of television. Migration background (p = 0.003) and male gender (p < 0.001) were the strongest factors in predicting a greater consumption of computer/video games. Children with higher SES (p = 0.02), lower BMI (p = 0.035), and males (p = 0.001) performed better in motor tests.

Conclusion: Children with a low SES and migration background were more likely to exhibit unfavorable health behavior patterns, higher BMI scores, and poorer motor skills. Interventions should integrate motivational and targeting strategies and consider cultural and educational differences to address these vulnerable groups.

Keywords: Health promotion; Juvenile obesity; Motor skills; Sedentary lifestyle.

MeSH terms

  • Body Mass Index
  • Body Weight*
  • Child
  • Computers
  • Female
  • Humans
  • Income
  • Leisure Activities / psychology*
  • Life Style*
  • Male
  • Motor Skills*
  • Obesity / psychology*
  • Overweight / psychology
  • Sedentary Behavior
  • Sports
  • Surveys and Questionnaires
  • Television
  • Video Games