Using virtual reality simulation to study navigation in a complex environment as a functional-cognitive task; A pilot study

J Vestib Res. 2017;27(1):39-47. doi: 10.3233/VES-170605.

Abstract

Background: Navigation skills are required for performance of functional complex tasks and may decline due to aging. Investigation of navigation skills should include measurement of cognitive-executive and motor aspects, which are part of complex tasks.

Objective: to compare young and older healthy adults in navigation within a simulated environment with and without a functional-cognitive task.

Methods: Ten young adults (25.6±4.3 years) and seven community dwelling older men (69.9±3.8 years) were tested during a single session. After training on a self-paced treadmill to navigate in a non-functional simulation, they performed the Virtual Multiple Errands Test (VMET) in a mall simulation. Outcome measures included cognitive-executive aspects of performance and gait parameters.

Results: Younger adults' performance of the VMET was more efficient (1.8±1.0) than older adults (5.3±2.7; p < 0.05) and faster (younger 478.1±141.5 s, older 867.6±393.5 s; p < 0.05). There were no differences between groups in gait parameters. Both groups walked slower in the mall simulation.

Conclusions: The shopping simulation provided a paradigm to assess the interplay between motor and cognitive aspects involved in the efficient performance of a complex task. The study emphasized the role of the cognitive-executive aspect of task performance in healthy older adults.

Keywords: Navigation; elderly; functional virtual environment.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Aged
  • Aging / psychology
  • Cognition / physiology*
  • Executive Function / physiology
  • Female
  • Gait / physiology
  • Humans
  • Male
  • Orientation / physiology*
  • Pilot Projects
  • Psychomotor Performance / physiology
  • Reaction Time / physiology
  • Virtual Reality*
  • Young Adult