Vertical Jump Biomechanics Altered With Virtual Overhead Goal

J Appl Biomech. 2017 Apr;33(2):153-159. doi: 10.1123/jab.2016-0179. Epub 2016 Dec 5.

Abstract

Virtual environments with real-time feedback can simulate extrinsic goals that mimic real life conditions. The purpose was to compare jump performance and biomechanics with a physical overhead goal (POG) and with a virtual overhead goal (VOG). Fourteen female subjects participated (age: 18.8 ± 1.1 years, height: 163.2 ± 8.1 cm, weight 63.0 ± 7.9 kg). Sagittal plane trunk, hip, and knee biomechanics were calculated during the landing and take-off phases of drop vertical jump with different goal conditions. Repeated-measures ANOVAs determined differences between goal conditions. Vertical jump height displacement was not different during VOG compared with POG. Greater hip extensor moment (P < .001*) and hip angular impulse (P < .004*) were found during VOG compared with POG. Subjects landed more erect with less magnitude of trunk flexion (P = .002*) during POG compared with VOG. A virtual target can optimize jump height and promote increased hip moments and trunk flexion. This may be a useful alternative to physical targets to improve performance during certain biomechanical testing, screening, and training conditions.

Keywords: biomechanics; drop vertical jump; externally focused attention; female athletes.

MeSH terms

  • Adolescent
  • Athletic Performance / physiology*
  • Basketball / physiology*
  • Female
  • High Fidelity Simulation Training / methods*
  • Humans
  • Leg / physiology*
  • Physical Conditioning, Human / methods*
  • Physical Conditioning, Human / physiology*
  • Reproducibility of Results
  • Sensitivity and Specificity
  • User-Computer Interface*