Capitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote Wellbeing
Front Psychiatry
.
2016 Oct 17:7:167.
doi: 10.3389/fpsyt.2016.00167.
eCollection 2016.
Authors
Gabriel Thorens
1
,
Joel Billieux
2
,
Pierre Megevand
3
,
Daniele Zullino
1
,
Stéphane Rothen
1
,
Sophia Achab
1
,
Yasser Khazaal
1
Affiliations
1
Addictology Division, Mental Health and Psychiatry Department, Geneva University Hospitals , Geneva , Switzerland.
2
Laboratory for Experimental Psychopathology, Psychological Sciences Research Institute, Catholic University of Louvain , Louvain-La-Neuve , Belgium.
3
Neurology Division, Clinical Neuroscience Department, Geneva University Hospitals , Geneva , Switzerland.
PMID:
27799913
PMCID:
PMC5066093
DOI:
10.3389/fpsyt.2016.00167
No abstract available
Keywords:
MMORPG; game; gamification; health; serious game; video games.