Health Behaviour Change Through Computer Games: Characterising Interventions

Stud Health Technol Inform. 2016:231:91-98.

Abstract

Recently games in the form of video, computer, or mobile apps have been utilised as an effective component of interventions for health behaviour change. This paper provides an overview of related projects reported in peer-review literature in the period 2006 to 2016. Nine highly relevant references were considered for analysis. The findings are presented according to 3 dimensions of characterisation: health intention, behaviour change principle, and health purpose.

Publication types

  • Review

MeSH terms

  • Health Behavior*
  • Health Promotion / methods*
  • Humans
  • Intention
  • Mobile Applications
  • Video Games*