Benefits of a hungry mind: When hungry, exposure to food facilitates proactive interference resolution

Appetite. 2017 Jan 1:108:343-352. doi: 10.1016/j.appet.2016.10.023. Epub 2016 Oct 18.

Abstract

Hunger is an everyday motivational state, which biases cognition to detect food. Although evidence exists on how hunger affects basic attentional and mnemonic processes, less is known about how motivational drive for food modulates higher cognition. We aimed to investigate the effects of food deprivation on proactive interference resolution, in the presence and absence of food. Normal-weight participants performed a recency probes paradigm providing an experimental block with food and object stimuli as well as a control block with object stimuli only, in a fasted and a sated state. Results showed that the interaction of shifts in nutritional state with the perception of food cues evoked an altered resolution of proactive interference. Satiety led to impaired performance, whereas a hungry state resulted in strengthened resistance to proactive interference and lying in between, the control block presenting neutral objects remained unaffected by nutritional state manipulation. Additionally, a further increase in proactive interference resolution occurred when the conflicting probe depicted food compared to non-food objects. We conclude that when exposed to food, hunger initiates biased competition of active memory representations in favor of prioritized source information at cost of familiar, but irrelevant information. The implications of these findings are discussed in terms of an arousal-biased competition in working memory.

Keywords: Cognitive control; Hunger; Motivation; Proactive interference; Working memory.

Publication types

  • Comparative Study
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Attention
  • Cognition*
  • Cues
  • Female
  • Food Deprivation
  • Food Preferences
  • Humans
  • Hunger*
  • Male
  • Memory, Short-Term
  • Models, Psychological*
  • Photic Stimulation
  • Reaction Time
  • Reward
  • Satiety Response
  • Up-Regulation*
  • Young Adult