Physiological responses during exercise with video games in patients with cystic fibrosis: A systematic review

Respir Med. 2016 Oct:119:63-69. doi: 10.1016/j.rmed.2016.08.011. Epub 2016 Aug 21.

Abstract

Background: Interactive video games are recently being used as an exercise tool in cystic fibrosis (CF). This study aimed to assess the literature describing whether video games generate a physiological response similar to the exercise intensity needed for training in CF.

Methods: An online search in PubMed, Embase, Cochrane, SciELO, LILACS and PEDro databases was conducted and original studies describing physiological responses of the use of video games as exercise in CF were included.

Results: In four, out of five studies, the heart rate achieved during video games was within the standards recommended for training (60-80%). Two studies assessed VO2 and showed higher levels compared to the six-minute walk test. No desaturation was reported. Most games were classified as moderate intensity. Only one study used a maximum exercise test as comparator.

Conclusion: Interactive video games generate a heart rate response similar to the intensity required for training in CF patients.

Keywords: Cystic fibrosis; Interactive video game; Physical exercise; Video games.

Publication types

  • Review
  • Systematic Review

MeSH terms

  • Adolescent
  • Adult
  • Child
  • Cross-Sectional Studies
  • Cystic Fibrosis / physiopathology*
  • Cystic Fibrosis / rehabilitation*
  • Exercise / physiology*
  • Exercise Test / methods*
  • Heart Rate / physiology
  • Humans
  • Observational Studies as Topic
  • Oxygen Consumption / physiology
  • Patient Outcome Assessment
  • Randomized Controlled Trials as Topic
  • Video Games / standards*
  • Walk Test / methods
  • Young Adult