Sensors for Entertainment

Sensors (Basel). 2016 Jul 15;16(7):1102. doi: 10.3390/s16071102.

Abstract

Sensors are becoming ubiquitous in all areas of science, technology, and society. In this Special Issue on "Sensors for Entertainment", developments in progress and the current state of application scenarios for sensors in the field of entertainment is explored.

Keywords: augmented and mixed reality; bio-feedback; body; education; games; gesture recognition; head and hand tracking; human-machine interaction; inertial sensors; interactive entertainment; mobile devices; rehabilitation; sensor networks; training; virtual; vision systems; wearable sensors.

Publication types

  • Editorial