A wearable navigation display can improve attentiveness to the surgical field

Int J Comput Assist Radiol Surg. 2016 Jun;11(6):1193-200. doi: 10.1007/s11548-016-1372-9. Epub 2016 Mar 26.

Abstract

Purpose: Surgical navigation is typically shown on a computer display that is distant from the patient, making it difficult for the surgeon to watch the patient while performing a guided task. We investigate whether a light-weight, untracked, wearable display (such as Google Glass, which has the same size and weight as corrective glasses) can improve attentiveness to the surgical field in a simulated surgical task.

Methods: Three displays were tested: a computer monitor; a peripheral display above the eye; and a through-the-lens display in front of the eye. Twelve subjects performed a task to position and orient a tracked tool on a plastic femur. Both wearable displays were tested on the dominant and non-dominant eyes of each subject. Attentiveness during the task was measured by the time taken to respond to randomly illuminated LEDs on the femur.

Results: Attentiveness was improved with the wearable displays at the cost of a decrease in accuracy. The through-the-lens display performed better than the peripheral display. The peripheral display performed better when on the dominant eye, while the through-the-lens display performed better when on the non-dominant eye.

Conclusions: Attentiveness to the surgical field can be improved with the use of a light-weight, untracked, wearable display. A through-the-lens display performs better than a peripheral display, and both perform better than a computer monitor. Eye dominance should be considered when positioning the display.

Keywords: Divided attention; Increased attentiveness; Reaction time improvement; Surgical navigation interface; Wearable display.

MeSH terms

  • Adolescent
  • Adult
  • Attention*
  • Computer Simulation
  • Data Display*
  • Humans
  • Male
  • Middle Aged
  • Reaction Time
  • Surgery, Computer-Assisted / methods*
  • Surgical Procedures, Operative / methods*
  • Task Performance and Analysis*
  • Young Adult