Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention

Health Place. 2016 May:39:62-9. doi: 10.1016/j.healthplace.2016.03.001. Epub 2016 Mar 11.

Abstract

Beat the Street aims to get children more active by encouraging them to walk and cycle in their neighbourhood using tracking technology with a reward scheme. This pilot study evaluates the impact of Beat the Street on active travel to school in Norwich, UK. Eighty children 8-10 yrs were recruited via an intervention and control school. They wore an accelerometer for 7 days at baseline, mid-intervention and post-intervention (+20 weeks), and completed a travel diary. Physical activity overall was not higher at follow-up amongst intervention children compared to controls. However, there was a positive association between moderate-to-vigorous physical activity (MVPA) during school commute times and the number of days on which children touched a Beat the Street sensor. This equated to 3.46min extra daily MVPA during commute times for children who touched a sensor on 14.5 days (the mean number of days), compared to those who did not engage. We also found weekly active travel increased at the intervention school (+10.0% per child) while it decreased at the control (-7.0%), p=0.056. Further work is needed to understand how improved engagement with the intervention might impact outcomes.

Keywords: Active travel; Children; Gamification; Physical activity; School.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Accelerometry / methods
  • Bicycling
  • Child
  • Exercise*
  • Humans
  • Pilot Projects
  • Residence Characteristics
  • Schools*
  • United Kingdom
  • Walking / physiology*