The "5 a day" game: a nutritional intervention utilising innovative methodologies with primary school children

Int J Food Sci Nutr. 2015;66(6):713-7. doi: 10.3109/09637486.2015.1077793. Epub 2015 Aug 26.

Abstract

The aim of this study was observing and improving children's eating habits through an edutainment technological platform. A single-group education intervention was carried out in primary schools in Parma and Milano, Italy. A total of 76 children (32 females and 44 males, 8-10 years old) were involved in a 3-month nutritional program including lessons and educational videogames. Intakes of fruits, vegetables, juices and dietary total antioxidant capacity (TAC) were measured using 3-day food diaries before and after the intervention. The daily total consumption of fruit and vegetables increased from 421.8 (320.3) to 484.3 (337.2) g/day (p = 0.016). Consequently, daily dietary TAC increased by 26%, rising from 1.4 (1.3) to 1.6 (1.3) mmol of Trolox equivalents (p = 0.006). The methods and, particularly, the use of technological tools proved to be effective in conducting an educational intervention in children aged 8-10 years old.

Keywords: Edutainment; TAC; fruit and vegetables; nutrition education.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Child
  • Diet
  • Diet Records*
  • Feeding Behavior*
  • Female
  • Food Preferences*
  • Health Education*
  • Health Knowledge, Attitudes, Practice
  • Health Promotion*
  • Humans
  • Male
  • Students / psychology