Psychiatrists' Perceptions of World of Warcraft and Other MMORPGs

Psychiatr Q. 2016 Jun;87(2):323-7. doi: 10.1007/s11126-015-9390-2.

Abstract

Video game use, particularly massively-multiplayer online games (MMOs) and massively-multiplayer online role-playing games (MMORPGs), has been a focus of considerable research in recent years. However, little is known regarding how mental health workers perceive patients and clients who report playing them. The present study examines whether psychiatrists play MMOs/MMORPGs and how they perceive those who play them. Psychiatrists (N = 48) at a tertiary care centre in Canada completed a questionnaire assessing history of playing video games as well as whether they associate such use with psychopathology. Only 36.7 % believed there was an association between psychopathology and MMO/MMORPG use. Implications for clinical practice and future research are discussed.

Keywords: MMORPGs; Psychiatrists; Role-playing games; Stereotypes; Video games; World of Warcraft.

MeSH terms

  • Adult
  • Aged
  • Attitude of Health Personnel*
  • Humans
  • Middle Aged
  • Psychiatry*
  • Psychopathology
  • Role Playing*
  • Video Games / psychology*