Motor Rehabilitation Using Kinect: A Systematic Review

Games Health J. 2015 Apr;4(2):123-35. doi: 10.1089/g4h.2014.0047. Epub 2015 Feb 6.

Abstract

Background: Interactive systems are being developed with the intention to help in the engagement of patients on various therapies. Amid the recent technological advances, Kinectâ„¢ from Microsoft (Redmond, WA) has helped pave the way on how user interaction technology facilitates and complements many clinical applications. In order to examine the actual status of Kinect developments for rehabilitation, this article presents a systematic review of articles that involve interactive, evaluative, and technical advances related to motor rehabilitation.

Materials and methods: Systematic research was performed in the IEEE Xplore and PubMed databases using the key word combination "Kinect AND rehabilitation" with the following inclusion criteria: (1) English language, (2) page number >4, (3) Kinect system for assistive interaction or clinical evaluation, or (4) Kinect system for improvement or evaluation of the sensor tracking or movement recognition. Quality assessment was performed by QualSyst standards.

Results: In total, 109 articles were found in the database research, from which 31 were included in the review: 13 were focused on the development of assistive systems for rehabilitation, 3 in evaluation, 3 in the applicability category, 7 on validation of Kinect anatomic and clinical evaluation, and 5 on improvement techniques. Quality analysis of all included articles is also presented with their respective QualSyst checklist scores.

Conclusions: Research and development possibilities and future works with the Kinect for rehabilitation application are extensive. Methodological improvements when performing studies on this area need to be further investigated.

Publication types

  • Research Support, Non-U.S. Gov't
  • Review
  • Systematic Review

MeSH terms

  • Exercise Therapy / methods*
  • Humans
  • Motor Skills / physiology
  • Movement
  • Recovery of Function
  • User-Computer Interface*
  • Video Games* / psychology