Assessing visual attention using eye tracking sensors in intelligent cognitive therapies based on serious games

Sensors (Basel). 2015 May 12;15(5):11092-117. doi: 10.3390/s150511092.

Abstract

This study examines the use of eye tracking sensors as a means to identify children's behavior in attention-enhancement therapies. For this purpose, a set of data collected from 32 children with different attention skills is analyzed during their interaction with a set of puzzle games. The authors of this study hypothesize that participants with better performance may have quantifiably different eye-movement patterns from users with poorer results. The use of eye trackers outside the research community may help to extend their potential with available intelligent therapies, bringing state-of-the-art technologies to users. The use of gaze data constitutes a new information source in intelligent therapies that may help to build new approaches that are fully-customized to final users' needs. This may be achieved by implementing machine learning algorithms for classification. The initial study of the dataset has proven a 0.88 (±0.11) classification accuracy with a random forest classifier, using cross-validation and hierarchical tree-based feature selection. Further approaches need to be examined in order to establish more detailed attention behaviors and patterns among children with and without attention problems.

Keywords: attention; children; eye tracker; intelligent therapies; serious games.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Algorithms
  • Artificial Intelligence
  • Attention / physiology*
  • Child
  • Cognitive Behavioral Therapy / methods*
  • Eye Movements / physiology*
  • Female
  • Fixation, Ocular / physiology*
  • Humans
  • Image Processing, Computer-Assisted / methods*
  • Male
  • Video Games*