Internet-based brain training games, citizen scientists, and big data: ethical issues in unprecedented virtual territories

Neuron. 2015 Apr 22;86(2):356-9. doi: 10.1016/j.neuron.2015.03.044.

Abstract

Internet brain training programs, where consumers serve as both subjects and funders of the research, represent the closest engagement many individuals have with neuroscience. Safeguards are needed to protect participants' privacy and the evolving scientific enterprise of big data.

MeSH terms

  • Behavioral Research / ethics
  • Behavioral Research / methods
  • Biomedical Enhancement
  • Cognition / physiology
  • Confidentiality
  • Data Collection / ethics*
  • Databases as Topic / ethics
  • Deception
  • Humans
  • Informed Consent
  • Internet / ethics*
  • Privacy
  • Problem-Based Learning / ethics*
  • Problem-Based Learning / legislation & jurisprudence
  • Research Design
  • Transfer, Psychology / ethics
  • United States
  • Video Games / ethics*