Identification of Vibrotactile Patterns Encoding Obstacle Distance Information

IEEE Trans Haptics. 2015 Jul-Sep;8(3):298-305. doi: 10.1109/TOH.2015.2415213. Epub 2015 Mar 20.

Abstract

Delivering distance information of nearby obstacles from sensors embedded in a white cane-in addition to the intrinsic mechanical feedback from the cane-can aid the visually impaired in ambulating independently. Haptics is a common modality for conveying such information to cane users, typically in the form of vibrotactile signals. In this context, we investigated the effect of tactile rendering methods, tactile feedback configurations and directions of tactile flow on the identification of obstacle distance. Three tactile rendering methods with temporal variation only, spatio-temporal variation and spatial/temporal/intensity variation were investigated for two vibration feedback configurations. Results showed a significant interaction between tactile rendering method and feedback configuration. Spatio-temporal variation generally resulted in high correct identification rates for both feedback configurations. In the case of the four-finger vibration, tactile rendering with spatial/temporal/intensity variation also resulted in high distance identification rate. Further, participants expressed their preference for the four-finger vibration over the single-finger vibration in a survey. Both preferred rendering methods with spatio-temporal variation and spatial/temporal/intensity variation for the four-finger vibration could convey obstacle distance information with low workload. Overall, the presented findings provide valuable insights and guidance for the design of haptic displays for electronic travel aids for the visually impaired.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Algorithms
  • Canes
  • Distance Perception / physiology
  • Equipment Design
  • Feedback
  • Female
  • Fingers
  • Humans
  • Male
  • Mental Processes / physiology*
  • Middle Aged
  • Pattern Recognition, Physiological / physiology
  • Psychophysics
  • Self-Help Devices*
  • Touch / physiology*
  • Touch Perception / physiology*
  • User-Computer Interface
  • Vibration