A VR-based serious game for studying emotional regulation in adolescents

IEEE Comput Graph Appl. 2015 Jan-Feb;35(1):65-73. doi: 10.1109/MCG.2015.8.
No abstract available

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adolescent
  • Child
  • Electrocardiography
  • Emotions / physiology*
  • Female
  • Heart Rate
  • Humans
  • Male
  • Monitoring, Physiologic
  • Psychology, Adolescent
  • Psychometrics
  • Surveys and Questionnaires
  • User-Computer Interface*
  • Video Games*