Modelling artificial sea salt emission in large eddy simulations

Philos Trans A Math Phys Eng Sci. 2014 Dec 28;372(2031):20140051. doi: 10.1098/rsta.2014.0051.

Abstract

We study the dispersion of sea salt particles from artificially injected sea spray at a cloud-resolving scale. Understanding of how different aerosol processes affect particle dispersion is crucial when designing emission sources for marine cloud brightening. Compared with previous studies, we include for the first time an explicit treatment of aerosol water, which takes into account condensation, evaporation and their effect on ambient temperature. This enables us to capture the negative buoyancy caused by water evaporation from aerosols. Additionally, we use a higher model resolution to capture aerosol loss through coagulation near the source point. We find that, with a seawater flux of 15 kg s(-1), the cooling due to evaporation can be as much as 1.4 K, causing a delay in particle dispersion of 10-20 min. This delay enhances particle scavenging by a factor of 1.14 compared with simulations without aerosol water. We further show that both cooling and particle dispersion depend on the model resolution, with a maximum particle scavenging efficiency of 20% within 5 h after emission at maximum resolution of 50 m. Based on these results, we suggest further regional high-resolution studies which model several injection periods over several weeks.

Keywords: geoengineering; large eddy simulation; marine cloud brightening; sea salt.