A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke

Clin Rehabil. 2015 Jul;29(7):674-82. doi: 10.1177/0269215514554115. Epub 2014 Oct 16.

Abstract

Objectives: To investigate the acceptability and potential efficacy of two commercial video games for improving upper extremity function after stroke in order to inform future sample size and study design.

Design: A controlled clinical trial design using sequential allocation into groups.

Setting: A clinical occupational therapy department.

Subjects: Twenty-four first-stroke patients.

Interventions: Patients were assigned to one of three groups: conventional group, Wii group, and XaviX group. In addition to regular one-hour conventional rehabilitation, each group received an additional half-hour of upper extremity exercises via conventional devices, Wii games, or XaviX games, for eight weeks.

Main measures: The Fugl-Meyer Assessment of motor function, Box and Block Test of Manual Dexterity, Functional Independence Measure, and upper extremity range of motion were used at baseline and postintervention. Also, a questionnaire was used to assess motivation and enjoyment.

Results: The effect size of differences in change scores between the Wii and conventional groups ranged from 0.71 (SD 0.59) to 0.28 (SD 0.58), on the Fugl-Meyer Assessment of motor function (d = 0.74) was larger than that between the XaviX and conventional groups, ranged from 0.44 (SD 0.49) to 0.28 (SD 0.58) (d = 0.30). Patient enjoyment was significantly greater in the video game groups (Wii mean 4.25, SD 0.89; XaviX mean 4.38, SD 0.52) than in the conventional group (mean 2.25, SD 0.89, F = 18.55, p < 0.001), but motivation was not significantly different across groups.

Conclusion: Patients were positive to using video games in rehabilitation. A sample size of 72 patients (24 per group) would be appropriate for a full study.

Keywords: Commercial video game; stroke; upper extremity rehabilitation.

Publication types

  • Controlled Clinical Trial
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Analysis of Variance
  • Arm / physiopathology*
  • Female
  • Humans
  • Male
  • Middle Aged
  • Motivation
  • Occupational Therapy / instrumentation
  • Occupational Therapy / methods*
  • Paresis / etiology
  • Paresis / rehabilitation*
  • Patient Satisfaction
  • Pilot Projects
  • Recovery of Function*
  • Statistics, Nonparametric
  • Stroke / complications
  • Stroke Rehabilitation*
  • Taiwan
  • Video Games*