Gravity-supported exercise with computer gaming improves arm function in chronic stroke

Arch Phys Med Rehabil. 2014 Aug;95(8):1484-9. doi: 10.1016/j.apmr.2014.02.028. Epub 2014 Mar 21.

Abstract

Objective: To investigate the effect of 4 to 6 weeks of exergaming with a computer mouse embedded within an arm skate on upper limb function in survivors of chronic stroke.

Design: Intervention study with a 4-week postintervention follow-up.

Setting: In home.

Participants: Survivors (N=13) of chronic (≥6 mo) stroke with hemiparesis of the upper limb with stable baseline Fugl-Meyer assessment scores received the intervention. One participant withdrew, and 2 participants were not reassessed at the 4-week follow-up. No participants withdrew as a result of adverse effects.

Intervention: Four to 6 weeks of exergaming using the arm skate where participants received either 9 (n=5) or 16 (n=7) hours of game play.

Main outcome measure: Upper limb component of the Fugl-Meyer assessment.

Results: There was an average increase in the Fugl-Meyer upper limb assessment score from the beginning to end of the intervention of 4.9 points. At the end of the 4-week period after the intervention, the increase was 4.4 points.

Conclusions: A 4- to 6-week intervention using the arm skate significantly improved arm function in survivors of chronic stroke by an average of 4.9 Fugl-Meyer upper limb assessment points. This research shows that a larger-scale randomized trial of this device is warranted and highlights the potential value of using virtual reality technology (eg, computer games) in a rehabilitation setting.

Keywords: Rehabilitation; Stroke; Upper extremity.

MeSH terms

  • Aged
  • Arm / physiopathology
  • Chronic Disease
  • Computers
  • Elbow / physiopathology
  • Exercise Therapy / instrumentation*
  • Female
  • Gravitation*
  • Humans
  • Male
  • Middle Aged
  • Muscle Strength
  • Muscle, Skeletal / physiopathology
  • Paresis / etiology
  • Paresis / physiopathology
  • Paresis / rehabilitation*
  • Pilot Projects
  • Self Care
  • Shoulder / physiopathology
  • Stroke / complications
  • Stroke / physiopathology
  • Stroke Rehabilitation*
  • Treatment Outcome
  • Video Games*

Associated data

  • ANZCTR/ACTRN12613001079730