Classifying visuomotor workload in a driving simulator using subject specific spatial brain patterns

Front Neurosci. 2013 Aug 21:7:149. doi: 10.3389/fnins.2013.00149. eCollection 2013.

Abstract

A passive Brain Computer Interface (BCI) is a system that responds to the spontaneously produced brain activity of its user and could be used to develop interactive task support. A human-machine system that could benefit from brain-based task support is the driver-car interaction system. To investigate the feasibility of such a system to detect changes in visuomotor workload, 34 drivers were exposed to several levels of driving demand in a driving simulator. Driving demand was manipulated by varying driving speed and by asking the drivers to comply to individually set lane keeping performance targets. Differences in the individual driver's workload levels were classified by applying the Common Spatial Pattern (CSP) and Fisher's linear discriminant analysis to frequency filtered electroencephalogram (EEG) data during an off line classification study. Several frequency ranges, EEG cap configurations, and condition pairs were explored. It was found that classifications were most accurate when based on high frequencies, larger electrode sets, and the frontal electrodes. Depending on these factors, classification accuracies across participants reached about 95% on average. The association between high accuracies and high frequencies suggests that part of the underlying information did not originate directly from neuronal activity. Nonetheless, average classification accuracies up to 75-80% were obtained from the lower EEG ranges that are likely to reflect neuronal activity. For a system designer, this implies that a passive BCI system may use several frequency ranges for workload classifications.

Keywords: adaptive automation; common spatial pattern; driving simulator; lateral control; passive brain computer interface; workload classification.