Switching dynamics in an interpersonal competition brings about "deadlock" synchronization of players

PLoS One. 2012;7(11):e47911. doi: 10.1371/journal.pone.0047911. Epub 2012 Nov 5.

Abstract

In competitive sport game behavior, certain interpersonal patterns of movement coordination evolve even though each individual player only intends to exert their own strategy to win. To investigate this interpersonal pattern formation process, we asked pairs of naïve participants to engage in a play-tag game in which they had to remove a tag fastened to their partner's hip. Relative phase analysis of the players' step towards-away velocities indicated that anti-phase synchronization evolved across 10 repetitions of the game. We clarified evolution of this synchronization process using a dynamical model with an attractor (at relative π phase) and a repeller (at 0 relative phase) and discuss the self-organized nature of model and its ability to embody general solution for martial art interpersonal coordination.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Algorithms
  • Competitive Behavior*
  • Fatigue / physiopathology
  • Games, Experimental
  • Heart Rate
  • Humans
  • Male
  • Models, Psychological

Grants and funding

The work reported in this article has been supported by Grant-in-Aid for Scientific Research (A) 20240060 from the Japan Society for the Promotion of Science. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.