Force and touch make video games 'serious' for dexterity rehabilitation

Stud Health Technol Inform. 2012:177:139-44.

Abstract

Computerized interfaces are able to represent 3D immersive simulations. Most of them make use of joystick, mouse, gloves, or grasp pressure transducers. Those have the drawback of 'filtering' the user interaction and/or de-locate the touch with respect to the visual stimulus. To overcome this we developed dexterity rehabilitation games on a novel touch interface that measures also force. The system allows dexterity training through 'direct' manipulation of virtual objects in 3D. Two dimensions via the touch screen, the third by the force channel. Tactile feedback is provided with a vibration device mounted on the screen back.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Exercise Therapy / methods*
  • Games, Experimental*
  • Humans
  • Movement Disorders / prevention & control
  • Movement Disorders / rehabilitation*
  • Software*
  • Therapy, Computer-Assisted / methods*
  • Touch
  • User-Computer Interface*
  • Video Games*