Active and passive distraction in children undergoing wound dressings

J Pediatr Nurs. 2013 Apr;28(2):158-66. doi: 10.1016/j.pedn.2012.06.003. Epub 2012 Jul 20.

Abstract

The aim of this study was to test how distraction influences pain, distress and anxiety in children during wound care. Sixty participants aged 5-12 years were randomized to three groups: serious gaming, the use of lollipops and a control group. Self-reported pain, distress, anxiety and observed pain behaviour were recorded in conjunction with wound care. Serious gaming, an active distraction, reduced the observed pain behaviour and self-reported distress compared with the other groups. A sense of control and engagement in the distraction, together, may be the explanation for the different pain behaviours when children use serious gaming.

Publication types

  • Comparative Study
  • Randomized Controlled Trial

MeSH terms

  • Bandages / adverse effects*
  • Candy*
  • Child
  • Child, Preschool
  • Female
  • Humans
  • Male
  • Pain / etiology
  • Pain / prevention & control*
  • Stress, Psychological / prevention & control*
  • Sweden
  • Video Games*
  • Wounds and Injuries / nursing*