Major incident preparation for acute hospitals: current state-of-the-art, training needs analysis, and the role of novel virtual worlds simulation technologies

J Emerg Med. 2012 Dec;43(6):1029-37. doi: 10.1016/j.jemermed.2012.03.023. Epub 2012 Jun 21.

Abstract

Background: There is growing evidence that health systems in developed countries are poorly prepared to deal with major incidents.

Study objectives: This study aimed to determine the skills required for successful major incident response, the factors that contribute to a successful major incident exercise, and whether there is a role for using novel simulation training (virtual worlds) in preparing for major incidents.

Methods: This was a qualitative semi-structured interview study. Fourteen health care staff with experience of major incident planning and training in the United Kingdom were recruited. Interviews were content-analyzed to identify emergent themes.

Results: The aims and benefits of current exercises were categorized into three major themes: Organizational, Interpersonal, and Cognitive. Participants felt that the main objective of current exercises is to see how a major incident plan is implemented, rather than training individual staff. Communications was the most frequently commented-on area requiring improvement. Participants felt that lack of constructive feedback reduced the effectiveness of the exercises. All participants commented that virtual worlds technology could be successfully utilized for training. The creation of an immersive environment, increased training opportunity, and improved participant feedback were thought to be amongst the greatest benefits.

Conclusion: There are clear deficiencies with current major incident preparation. Utilizing virtual worlds technology as an adjunct to existing exercises could improve training and response in the future.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Disaster Planning*
  • Humans
  • Mass Casualty Incidents*
  • Personnel, Hospital / education*
  • United Kingdom
  • User-Computer Interface*