Massively multiplayer online role-playing games (MMORPG): association between its addiction, self-control and mental disorders among young people in Vietnam

Int J Soc Psychiatry. 2013 Sep;59(6):570-7. doi: 10.1177/0020764012445861. Epub 2012 Jun 19.

Abstract

Aims: To explore the association between MMORPG addiction and mental health status, and between self-control ability and mental health status among young male MMORPG players in Hanoi, Vietnam.

Methods: In this cross-sectional study, 10 computer game rooms were randomly selected out of 77 in five communes in Hanoi. From these game rooms, 350 MMORPG players were purposively recruited as a study group, of whom 344 completed the questionnaire. In the same five communes, 344 non-players were selected as a control group. An online game addiction scale, a self-control scale and the Vietnamese SRQ-20 were used to measure the degree of MMORPG addiction, self-control ability and level of mental disorders.

Results: MMORPG players had significantly higher mental disorders scale scores than non-players (p < .001). The strongest positive correlation was detected between MMORPG addiction scale scores and mental disorders scale scores (r = 0.730, p < .001). Self-control scale scores were negatively associated with mental disorders scale scores (r = -0.345, p < .001). The average amount of money spent on games per month, MMORPG addiction scale score and self-control scale score were considered the best predictors of a higher mental disorders scale score.

Conclusion: Young, male MMORPG players with higher addiction scores were more likely to have higher mental disorders scale scores, and such mental status was negatively associated with the level of self-control in Hanoi, Vietnam. Closer attention should be paid to prevent mental disorders among MMORPG players.

Keywords: MMORPG addiction; Massively multiplayer online role-playing games; Vietnam; mental disorders; self-control.

MeSH terms

  • Adult
  • Behavior, Addictive / epidemiology*
  • Behavior, Addictive / psychology*
  • Comorbidity
  • Cross-Sectional Studies
  • Humans
  • Internal-External Control*
  • Internet
  • Interpersonal Relations
  • Male
  • Mental Disorders / epidemiology*
  • Mental Disorders / psychology*
  • Self Concept
  • Surveys and Questionnaires
  • Video Games / psychology*
  • Video Games / statistics & numerical data
  • Vietnam / epidemiology
  • Young Adult