Production and perception rules underlying visual patterns: effects of symmetry and hierarchy

Philos Trans R Soc Lond B Biol Sci. 2012 Jul 19;367(1598):2007-22. doi: 10.1098/rstb.2012.0098.

Abstract

Formal language theory has been extended to two-dimensional patterns, but little is known about two-dimensional pattern perception. We first examined spontaneous two-dimensional visual pattern production by humans, gathered using a novel touch screen approach. Both spontaneous creative production and subsequent aesthetic ratings show that humans prefer ordered, symmetrical patterns over random patterns. We then further explored pattern-parsing abilities in different human groups, and compared them with pigeons. We generated visual plane patterns based on rules varying in complexity. All human groups tested, including children and individuals diagnosed with autism spectrum disorder (ASD), were able to detect violations of all production rules tested. Our ASD participants detected pattern violations with the same speed and accuracy as matched controls. Children's ability to detect violations of a relatively complex rotational rule correlated with age, whereas their ability to detect violations of a simple translational rule did not. By contrast, even with extensive training, pigeons were unable to detect orientation-based structural violations, suggesting that, unlike humans, they did not learn the underlying structural rules. Visual two-dimensional patterns offer a promising new formally-grounded way to investigate pattern production and perception in general, widely applicable across species and age groups.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adolescent
  • Adult
  • Age Factors
  • Animals
  • Child
  • Child Development Disorders, Pervasive / psychology
  • Child, Preschool
  • Columbidae / physiology
  • Discrimination Learning
  • Esthetics / psychology
  • Female
  • Form Perception / physiology*
  • Gestalt Theory
  • Humans
  • Language
  • Male
  • Middle Aged
  • Music
  • Orientation
  • Pattern Recognition, Visual / physiology*
  • Software*
  • Students / psychology
  • Time Factors
  • Young Adult