Game-based, portable, upper extremity rehabilitation in chronic stroke

Top Stroke Rehabil. 2011 Nov-Dec;18(6):720-7. doi: 10.1310/tsr1806-720.

Abstract

Purpose: This case series pilot study evaluates the efficacy of the Core:Tx gaming device on 2 chronic stroke survivors.

Methods: Intervention was provided 3 times a week for 3 weeks. Outcome measures, administered 1 week before and 1 week after intervention, included the Stroke Impact Scale (SIS), the Canadian Occupational Performance Measure (COPM), the Fugl-Meyer Assessment of Motor Recovery (Fugl-Meyer [FM]), and the Box and Block Test (BB).

Results: Participant A exhibited an 11-point increase on the SIS, a 1.2-point change on each of the performance and satisfaction scores of the COPM, a 1-point increase on the FM, and no change on the BB. Participant B exhibited a 3-point increase on the SIS and no change on the COPM, FM, or BB.

Conclusions: The participants experienced increased quality of life, a greater propensity to use their affected arm, and enhanced task performance without exhibiting motor changes. Additionally, the Core:Tx gaming device was reported by the participants to be a motivating modality in the therapy setting.

Publication types

  • Clinical Trial

MeSH terms

  • Adult
  • Aged
  • Aged, 80 and over
  • Chronic Disease / rehabilitation
  • Disability Evaluation
  • Female
  • Follow-Up Studies
  • Humans
  • Male
  • Mental Status Schedule
  • Middle Aged
  • Neurofeedback / methods
  • Physical Therapy Specialty*
  • Quality of Life
  • Stroke / pathology*
  • Stroke Rehabilitation*
  • Therapy, Computer-Assisted / methods*
  • Upper Extremity / physiopathology*
  • Video Games*
  • Young Adult