Adaptive strategy for multi-user robotic rehabilitation games

Annu Int Conf IEEE Eng Med Biol Soc. 2011:2011:1395-8. doi: 10.1109/IEMBS.2011.6090328.

Abstract

In this paper, we discuss a strategy for the adaptation of the "difficulty level" in games intended to include motor planning during robotic rehabilitation. We consider concurrently the motivation of the user and his/her performance in a Pong game. User motivation is classified in three levels (not motivated, well motivated and overloaded). User performance is measured as a combination of knowledge of results--achieved goals and score points in the game--and knowledge of performance--joint displacement, speed, aiming, user work, etc. Initial results of a pilot test with unimpaired healthy young volunteers are also presented showing a tendency for individualization of the parameter values.

Publication types

  • Research Support, N.I.H., Extramural
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Algorithms*
  • Computer Graphics*
  • Game Theory*
  • Humans
  • Physical Therapy Modalities*
  • Reward*
  • Robotics / methods*
  • Therapy, Computer-Assisted / methods*
  • Video Games*