The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching

J Pediatr Endocrinol Metab. 2011;24(9-10):689-95. doi: 10.1515/jpem.2011.013.

Abstract

Background: In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children.

Methods: Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game console.

Results: Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console. When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console.

Conclusion: Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living.

Publication types

  • Comparative Study
  • Research Support, N.I.H., Extramural

MeSH terms

  • Activities of Daily Living
  • Child
  • Energy Metabolism / physiology*
  • Female
  • Humans
  • Leisure Activities*
  • Male
  • Motor Activity / physiology*
  • Sedentary Behavior
  • Television*
  • Video Games*