Toward natural selection in virtual reality

IEEE Comput Graph Appl. 2010 Mar-Apr;30(2):93-7. doi: 10.1109/mcg.2010.34.

Abstract

Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.

MeSH terms

  • Computer Graphics*
  • Humans
  • Image Processing, Computer-Assisted*
  • Selection, Genetic
  • Sports
  • User-Computer Interface*
  • Video Games* / psychology
  • Video Games* / trends